Category Archives: Science Fiction

Science as Heroism

(I’ve decided to write a few posts about the themes I explore in my new sci-fi novel, as I go through the process of seeking representation and trying to publish it.)

Pop science fiction is rife with scientist characters — yet, many of them are depicted either as supporting encyclopedias or as the untested and untrained learner at the feet of a protagonist. For the first, think of Gaius Baltar in Battlestar Galactica, who was introduced specifically as a cyberneticist — but who, after a couple episodes, is the single resident expert in biology, genetics, and nuclear physics. For the second, think of Jeff Goldblum’s hacker in Independence Day, who’s an expert in his domain, but whose main character arc is being taught how to not look at the cool explosion behind him by Will Smith’s hero. Rarely have I seen a story with a scientist — or even a team of scientists — who are the heroes because of their scientific efforts. So, one of the major themes in my recently completed novel is the depiction of scientific effort, the scientific process, and scientists themselves as heroic.

This thought process started way back around 2010, when I had Battlestar Galactica fresh in mind as I was working through a Ph.D. program. I realized that the way grad students thought of their work — grinding lab experiments, flashes of inspiration, high-stakes exams, publications, reviewers and revisions, rival labs, friendly compatriots, and romantic relationships — held enough drama to fill an epic. I followed this thread by writing a short story. I wrote about Ceren Aydomi, an early-career scientist struggling to prepare her results for publication at a conference. She makes a last-minute tweak to her analysis and thinks she’s uncovered a groundbreaking result. After her presentation, she fields questions — and she expects to treat this process like a battle, so it becomes one. A more established scientist belittles her work in front on everybody. But, in reeling from that experience, she kindles new relationships. Much of this was inspired by things that happened to me or the grad students around me.

In the novel, my scientist’s story expands from here. Ceren’s new result turns out to be correct, and terrifies her — but she has to fight an uphill battle to convince anyone else of its import. Her advisor is indifferent to her, and her institution doesn’t support her. She even faces repressive conspiracies and political headwinds, as she tries to raise awareness of the dangers she’s discovered with the government — only to have a politician, whose interests aren’t served by acknowledging the threat, turn her away. (The conspiracy’s weapons include campaign finance loopholes. Can you tell that another major theme running through this story is the climate crisis?) But, in making that all-too-political deflection of scientific results — “more study is needed before we’ll know enough to discuss policy!” — the politician tries to brush her off by putting Ceren in charge of the makework “more study” effort. And this is the call to adventure where Ceren starts to pick up a more heroic mantle: she’s been set up to fail, starting from scratch, but she has a network of colleagues and friends she can draw on. She takes her new position and sets out to do science. She builds herself a team of fellow scientists, disparate personalities all moving with a single purpose. She becomes the leader of a research effort, pushing forward until she finds a result that cannot be ignored. Her evolution is from early-career researcher to project leader. In this crucible, she makes new friends, weathers tragedies, suffers others trying to capitalize on her work, and finds love.

And it still is a space opera. She travels to exotic places, finds herself in battles, and deals with ancient sources of power. In the end, it’s Ceren whose actions must provide the resolution for the epic plot. And it’s her integrity and compassion — virtues of the modern scientific process, absolutely necessary for collaborating on multidisciplinary teams! — that make her exactly the right person for the job.

I Wrote a Novel!

I’ve been working on a big creative project: I finished writing my first novel!

It’s a standalone adult-audience space opera epic, and it runs about 180,000 words. That would amount to roughly 720 pages as a trade paperback, though of course there are variations in page size. The story follows a young scientist as she investigates a breakdown of the wormhole network left behind by a long-vanished ancient people and makes revolutionary discoveries about the nature of her galaxy, thrusting her into academic, political, and military conflicts. Of course, there’s everything you’d expect from a space opera — giant starships, court intrigue, space battles, romance, mysterious creatures, and even a detective sequence — but depicting scientists and scientific effort heroically was a big focus for me.

The book takes place in a distant galaxy I call the Cathedral Galaxy (more here and here), filled with nonhuman interstellar civilizations and ruins of the departed ancients. I first developed a map of this galaxy in about 2008 and wrote a few short stories over the following years — four of which ultimately became chapters in the novel.

I worked on an updated and improved version of the map as a personal project during the COVID-19 pandemic. I finished it in December 2020, but the creative feel of working with that map spurred me to keep going on a follow-on series of zoomed detail maps of major regions in the galaxy. As I worked, real-world events helped me crystallize a viable central conflict for an overarching Cathedral Galaxy epic. I finished the regional maps by January 2022. At that point I got myself a copy of Scrivener and started experimenting with its outlining features.

I didn’t think I’d be the kind of writer who meticulously planned out a story — I figured I would be the sort who had some characters and settings and wrote as exploration. But it turned out that I ended up plotting out every chapter and scene for the whole book, using Scrivener’s corkboard to track the three main point-of-view characters and drag scenes into the right order. By the time I was ready to write, I had a full set of template documents, each with a few notes about who was in them, where they took place, and what had to happen. This worked out well, as I found Scrivener really functioned as advertised: it helped break the big project into small, doable chunks. It helped me get into the mode of doing a little at a time, chipping away at the book until it was done, which happened in October 2023. (A few critical weeks of productivity took place dockside at a lake during the summer months!)

The hardest scenes to write were the ones I’d summarized as “this person talks to that person and learns this thing” or “so-and-so talks to whoever-it-is and gets a thing.” I found that my initial inclination to just start writing dialog and see how the characters interacted collided with the need to achieve whatever it was I’d plotted out. I sometimes ended up with people having an interesting conversation…that didn’t achieve what I needed. Or I’d rush into it: “Hello, Mr. Spoon Supplier, I need a spoon, please!” “–Sure, that’s my job.” It often took a lot longer for me to workshop all those pieces together than other scenes. Next time I do this, if there is a next time, I’m going to try and remember the “fractal method” for pivotal conversations: plot them out like mini-stories, with a beginning, middle, and end: suspense, tension, and resolution.

When I hit the halfway point, I gave it to a few family and friends. I wanted a check on the feel and style. The feedback I got was positive. I was on the right track! I could sustain this for another half! Once I finished, I sent it out again and gathered some comments. With the full story available, there were some aspects that didn’t work for some of the readers as well as they had in my head. (Funnily enough, they weren’t the plot threads I was worried about.) However, the feedback all pointed in roughly the same direction. Right away I had some ideas. I spent a few months revising, and finished that in July 2024. What I’ve received from the following round of feedback has told me that it will be the last round. Now I’m getting a few more outside opinions — and after I address any remaining comments, the next thing to tackle is querying agents.

I know I have a whole lot of rejection ahead of me, but I’m excited! I’m happy with what I’ve created, and I hope it goes somewhere. In the meantime…it will be nice to draw some maps again for my creative outlet.

Cathedral Galaxy Regional Maps and GM Resources

Complete Set of Region Maps

The Cathedral Galaxy setting is now complete with a full set of regional maps, each highlighting a particular area of the galaxy and an aspect of the setting. Extra lore and artwork are scattered throughout, in addition to the larger overview map and establishing descriptions of each region posted here. Enjoy!

My next step is writing a story in this galaxy. I will not make any statements on how long that will take!

In addition, I’ve had a few people ask me about setting role-playing games in the Cathedral Galaxy. That idea intrigues me, and I’m happy to learn that players are interested in using my universe for their games. So, I have put together some lore and gameplay reference materials that you may use. Click through to read more.

Game Master References

Updated 23 September 2022

Continue reading Cathedral Galaxy Regional Maps and GM Resources

Fiction: The Slow Invasion

Some time ago, I got the germ of an idea for a science fiction story after thinking about the ridiculousness of aliens invading the Earth for its resources. Basically, most raw resources that aliens could find on Earth are also present in other places in the Solar System…without a big gravity well to get down into, and without pesky native species to fight. With our limited space capabilities, we would have to sit here and watch as all the asteroids and moons in the system got stripped. I sat on this idea half-written for a while, until — during the COVID-19 pandemic — I realized something: this is a story about the climate crisis, and it includes some of the feelings I’ve been grappling with about our society’s declining ability to engage with the problems facing us. So, I’ve finished the story, and shared it with a few people.

The general feedback I got from early readers was that, while this is a neat exploration of an idea in the vein of Clarke or Asimov, it lacks character-driven development. And I agree…but I couldn’t think of a good way to add that without it seeming pasted on (or making the story completely about the character-driven problems, and having the alien invasion be the thing pasted on) and avoid muddling the whole point behind the story. So, since I think the lack of character-driven action will make a magazine unlikely to pick it up, I’ve decided to post the story in full here:


“Can I see, Mommy?” 

“No,” said Terry. She hunched closer to the monitor for a moment, then leaned over to scribble a note on her pad. Hailey’s day care let out early that day, but her parents were still engrossed in their work at the observatory. So they split their attention.

“Daddy?” 

“Hmm?” Dan glanced up. “Oh, sure. Here you go.” He hefted his daughter above the edge of the desk.

“Daniel! I don’t want her to see her whole future evaporate!”

“She’s too young to know.” Dan’s brow furrowed. “Besides, it’d be more like her great-, great-, great-, …” 

“That’s not helping, Dan.”

On the monitor, a repeating loop of sixteen false-color frames showed the telescope’s view of Neptune. Small sparks flitted among the dance of moons. In a time-compressed view spanning several days, some touched down and lifted off. Some of them dove into the outer atmosphere of the ice giant itself.

Hailey flapped an awkward toddler hand at the keyboard. Dan grunted and put her down.

“I’mna gonna evvaprate!” she protested.

“Will anybody even recognize this as a threat?” he asked. “I mean, there are a few groups doing asteroid mining at a proof-of-concept level…but getting to stuff around Neptune is decades, maybe centuries, away.” 

Terry rubbed the bridge of her nose. The alien craft had been in the Neptunian system for months. By now, it was clear – from albedo changes of the moons and careful examination of the changes to the aliens’ orbits – that they were mining and removing material. Water and nitrogen ice from Triton, hydrogen and methane from Neptune’s cloud layers – all valuable resources for a spacefaring civilization.

Continue reading Fiction: The Slow Invasion

New Map of the Cathedral Galaxy

The Cathedral Galaxy: so named to evoke an awe-inspiring structure; something built over generations. Eons before the advent of starflight, the Ancients – Progenitors, Precursors, Archaics, Elders – constructed a galaxy-spanning civilization. They learned to harness energies, manipulate matter, and gather information on a vast scale, ultimately building a network of wormhole passages across the galaxy. At the height of their power, they encountered a malevolence from outside the galaxy: some think an evil intent, some say a natural phenomenon. Nobody yet knows what happened to the Old Ones. Perhaps they died. Perhaps they absconded. Perhaps their essence remains embedded in the constructs they left scattered through the galaxy – some still functioning at mysterious purposes, some long torn down by the forces of gravity and radiation. Perhaps the Elders even remain alive. After all, ages after empires have risen and fell and risen again, no one has penetrated the dense, irradiated Cathedral at the galaxy’s heart.

The Cathedral Galaxy map

Thousands of years ago, the first modern peoples discovered the principles of spatial trajection. With this starflight capability, a ship could disappear from normal space and, a fixed time interval later, reappear some light-years away. They soon found ruins of the Prior civilization. Eventually they located the Founders’ great Anchors, entry points to the wormhole network, providing instant transit – much better than time-consuming and energy-intensive trajector jumps. Many other peoples followed suit, and the wormhole passages thus became channels of commerce and information allowing galactic civilizations to be built again. Through their history, the peoples of the galaxy have always been keenly aware of those who came before – and all that has been lost, exemplified by the nonfunctional wormhole gates drifting near many of the active Anchors. Now, the galaxy has reached a relatively stable state. Decadent empires, considered republics, brave adventurers, learned researchers, inventive scavengers, and noble warriors make their home in this galaxy, from the populous core nations to the empty frontier fringes. 

It is a galaxy of both promise and stillness at this moment in time. After eons, what is an extra nova in the uninhabited core? What is a rumor of new Anchors opening, or existing Anchors closing, but a rumor? And what is an archaic megastructure activating instruments, seeming to seek for something outside the confines of the galaxy, but a relic running an obsolete program…?

Original line art

I have been mulling an improved map of the Cathedral Galaxy for some time, and finally bit the bullet. (Here’s the original.) For this improved and expanded version, my method was to draw the line art in black pen on white paper, then invert a photograph and color/manipulate it in Photoshop. I’m pleased with the result.

This galaxy is full of places to explore, including the settings for my short stories “Between Wrecks,” “In the Arena,” and “Conference.”

Amseile, a proud young realm nestled in two star-forming nebula regions. After uniting from several independent systems in 18k450, Amseile fought a devastating war with Shobah with lasting effects on galactic politics to this day.

The Axiom Republic, a large, baroque state of learning and cultural achievement. The Republic’s central location in the galaxy means that it contains many Precursor artifacts such as the Spire and Taron’s Throne, as well as celestial phenomena like the emission nebula Twin Idols, dust clouds of Onyx Space and Silver Run, the active Sapphire cluster, and the end-of-life star Khalkeus that sheds heavy elements.

Harrow’s Core, home of two enigmatic peoples who believe, among other strange ideas, that the galaxy itself is a living organism. There are rumors that a secret and powerful Archaic weapon prevented other polities from absorbing the Core during their expansionary phases.

The realms of what the core nations call the Exiles, nearly cut off from the rest of the galactic network by a quirk of the arrangement of wormhole passages: Babylon, a decadent theocratic empire; the Free Worlds, a xenophobic and militant confederation; and the Underworlds, domain of a people stereotyped by the rest of the galaxy as the Dead Ones – according to one legend, the last of the Ancients, but robbed of their faculties. The Panther Nebula, a dust cloud with an obviously recognizable shape from throughout the Burial Grounds, signals adventurers away from this region.

The Far Reaches, a spiral arm of the galaxy with a sparse population but many lesser Elder relics.

The Imperium of the Triumvirate, once a vast empire, now reduced to three closely allied provinces each under its own despot: technologically advanced, aggressive, and lacking restraint. The Imperium’s skirmishes are not always with other nations. Aoreu is known for the exotic star-forming Menagerie, but the true symbol of the Imperium is the Coliseum, a Progenitor-built sphere surrounding a white dwarf, where biomechanically modified beings battle for citizens’ amusement.

The Mariner Worlds, a loose affiliation of wanderers, not all native to this sparse region or even to the galaxy itself.  Among these worlds are Harbor, a focusing construct partially surrounding an unusual dwarf star that appears on the verge of collapse to a neutron star; Haven, a resource-rich protoplanetary disk; and the Lighthouse, an array of transmitters and instruments aimed into the extragalactic medium.

Shobah, a nation of rigid structures and protocols, home to a sect of Librarians who believe that the Ancients discovered all knowledge it is possible to find, and therefore focus all research on the ruins scattered throughout the galaxy. Knowledge gleaned from the Ancient wrecks helped Shobah fight off Amseile’s incursions in the war.

The Traders’ Rim, where the layout and performance of the Channel Anchors make the region vital for speeding commerce and communication among the central galactic states from the Imperium to Shobah. Traders are some of the few people grudgingly accepted into the Free Worlds, making them a tenuous link between that region and the inner galaxy. Prominent landmarks in the Rim include the blue giant Azure, the black hole Point of No Return, and the planetary nebula Mokid’s Eye.

The Ramparts, filled not only with ancient artifacts from the First Ones, but also with the remains of several civilizations that died out before contact with others.

The Sea of Relics, a span with a high proportion of Elder artifacts – many of them still functioning, such as the cryptic information repository at Bastion. Radiation from the active jets of The Pillar keep this region relatively uninhabited. The Burial Grounds, on the other hand, collects fragmented wrecks of Archaic constructs after gravitational tides and cosmic radiation have weathered and broken them down.

The Well of Ghosts, a devastated region scattered with burned worlds and detritus from the Amseile-Shobah wars. It stands as a monument to the terrible power of starflyers’ weapons.

Not all peoples of the galaxy are rooted to a location. The Waygehn had the misfortune of evolving close to the end of their star’s life, and are now spread throughout the Axiom Republic, Traders’ Rim, Imperium of the Triumvirate, and Amseile to form their own political super-entity. Many Waygehn located functional-but-inert relics and retrofitted their own systems onto the ancient hardware to form great arkships and wandering space stations.

Variant map without region borders

Gliese 581g (Hámnù, Pedak, Gaustan, or Estivama)

I finished a big new map! You can purchase a print here.

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The world known to humankind as Zarmina (catalog identifier Gliese 581g) is a habitable planet orbiting a red dwarf star. It is tidally locked to its dim sun, such that one face of the planet always points toward the sun. The most striking consequence of this orbit geometry is that the habitable region of the planet is a disk-shaped area roughly the size of an earthly continent. The center of this zone always sees a sun at high noon, while toward the edge of the disk, the sun sinks gradually away from zenith. Outside this region, Zarmina is encased in ice. As the sun does not define east and west, the cardinal direction convention on Zarmina refers to the planet’s orbit, instead: prograde (in the direction of the orbit), retrograde, normal (up from the orbit), and antinormal.

Zarmina does not exhibit evidence of plate tectonics. Surface features express several processes: large-scale rift graben form from tidal stresses, shield volcanoes build over mantle hotspots, impact craters and basins dot the planet, and erosion slowly whittles down the more ancient features.

The world hosts life with biodiversity similar to the Earth. One dominant intelligent species has settled across the landmass, with cultures reaching technological development levels roughly equivalent to 1300-1600 CE on Earth. There are three regions with large populations, indicated on the map in normal-retrograde (NR), antinormal-prograde (AP), and normal-prograde (NP) callouts. In the four major language families of Zarmina, the natives call their world Hámnù, Pedak, Gaustan, or Estivama.

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The NR region hosts two major linguistic and cultural families. The first is an empire ruled from the city of Hòmp Sīnkà (Port Sinka). Explorers and artisans populate this empire; though the political extent of the empire only reaches as far as Níngtòhús (Greencliff), speakers of the imperial language can be found all along the coast in the prograde direction as well as in coastal settlements on the other side of Fíkùm Pòst (The Normal-Direction Sea). The antinormal borders of the empire are more ragged and contentious, however – the imperial urge to spread its vision of culture and knowledge brings it into direct conflict with the city-states in that area. The people of Kivod Sev Adoso (Mountain Gate Town) dominate the substantial resources of Sev Skem (Mountain Channel) and have repelled several campaigns launched from Hútpòkā (Chasmtop). Hòmp Sīnkà rapidly loses its stomach for these campaigns, and so Kivod Sev Adoso holds back imperial expansion. A more fluid and contentious collision of cultures occurs in Pasken Gimet (Pasken Forest). Scattered settlements under the command of local chiefs raid imperial populations farming antinormal of Ngùsì Āmā (Wide River) while imperial reprisals prevent the Pasken peoples from incorporating large towns. The disparate kindgoms of Ogjapud (Grayrock), Katofa Petang (Retrograde City), and Fetva Zand (Calm Peninsula) maintain their own set of animosities and alliances.

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The plains of the AP region offer little shelter from the winds that blow in off the ocean. As the land rises, larger and larger plants cover the land until one encounters lush prairies between dendritic river networks. Roaming clans live on the prairie “kidan.” A few large settlements dot the kidan, most notably Jung a Uid Nakaun (the City of Two Rivers). The kida clans take pride in not pinning themselves to a particular place – many of their dwellings are portable, and they happily move their crops to new locations on the fertile plains when they tire of the old. The culture is leery of townfolk. The Ushtin clan is a splinter from the kida clans, and is more attached to their resource-rich homeland on the shore of Gaiju a Shai (Lake of Wind). On the other end of the cultural spectrum, the dramatically different Togui a Awaish (Chasm of the Forest) hosts a sect worshipping the sun god Dautwai. This sect possesses the settlements of Santiso (roughly, Above-the-Green) and Uigonja (named for the uigon trees), as well as a major urban center in Jung Togunau. From the isthmus of the Nakau Dautwai, dramatic views of the Audos a No (Mountain of the Sun) have inspired monuments throughout the city. The natural defenses of Togui a Awaish shield the people within from raiding kida clansmen.

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Lush lands and geographic barriers squeezed into a comparatively smaller area give rise to the warring city-states of the NP region. Though they share a common linguistic root, each of the population centers here represent separate nations. The largest are Evinbok and Neka Estag, both named for their original monarchs. Evinbok holds a position of strategic strength, with access to productive outlying farmland in Pantma Zhusti (the Upper Plains), while timber and easily quarried rock are in the ancient impact basin of Gesta Kazi (Broken Bowl). Kagzai (roughly, Blue-ton) and Ka Topi (Lower Town) are notable for practicing a form of representative democracy. Ka Shata Besi (High Cliff Town) is the center of a prosperous small nation of traders, who build ships from the timber of Tifa ko Pantma Shti (Forest of the Red Plain) and sail through Vimna Shti (Red Pass) as far antinormal as Sot Ushtin.

This map is hand-drawn with Pigma Micron pens of various types, then colored in Derwent watercolor pencils. I finish the map by painting over the pencils to blend and soften the watercolors together. The last step is photographing the piece with a 60 mm macro lens. The entire thing is 17″ wide and 14″ tall.

Enjoy, everybody!

What drives me nuts about “The Martian”

“The Martian:” Yeah, Martian dust storms are nothing. Yeah, Rich Purnell could’ve explained his maneuver to the NASA top brass with about six acronyms and the phrase “gravity assist.” Yeah, real-life-JPL has almost nothing to do with human space exploration. And yeah, that blow-up-the-Hermes thing is a completely harebrained and terrible idea.

I’ll give the movie a pass on all those counts, because it’s a good story, it gets most things right, and it puts technical problem-solving front and center. But here’s what really drives me nuts about “The Martian:”

“The Martian” highlights what NASA must do, but is not doing, in order to get people to Mars.

The Hermes
The Hermes

NASA must build interplanetary transfer craft optimized for deep-space travel, like the Hermes, not single-use capsules designed mostly for reentering Earth’s atmosphere like Orion.

NASA must invest significant research and development effort into “in-situ resource utilization,” such as the robotic manufacture of the fuels and propellants the MAV uses for Mars ascent.

NASA must develop closed-loop life support systems, like Mark Watney has in the water reclaimer and the oxygenator.

NASA must learn to grow food on Mars, instead of trying to send every supply with their astronauts in a single mission.

NASA must build vehicles that provide their crew with artificial gravity, by rotating, to counteract the bone loss effects of long-duration spaceflight.

NASA must learn to let its astronauts solve their own problems when they are twenty light-minutes away from Mission Control.

Most of all, NASA must try a lot of ideas, and they must be willing to see some of those ideas fail, in order to accomplish their ultimate goals.

What astronauts on Mars should be doing
What astronauts on Mars should be doing

Right now, NASA’s plans for getting people to Mars revolve around a series of activities designed to “learn how to live and work in space.” These activities include astronaut Scott Kelly’s hashtag-YearInSpace mission and the Asteroid Redirect Mission.

Commander Kelly’s mission has the goal of learning how the human body responds to a long duration spaceflight. At the end of his mission, Kelly will be tied for the fifth-longest duration spaceflight. We already have much experience with long spaceflights. Our friends in Russia have even more. So we already know pretty much everything that’s going to happen to him. What’s more, we know ways to mitigate those adverse effects. We need, for example, something to simulate gravity. Like a spacecraft with a centrifuge. That’s a solution science fiction – including “The Martian” – has taken for granted for decades, though NASA has no obvious plans to build true long-duration space vehicles for its crews. They will go to Mars floating in the cramped zero-g environs of an Orion capsule.

NASA also isn’t looking seriously at growing food to keep their crews fed in space. At a conference last March, I learned that all the Mars exploration reference missions involve taking all the food the crew needs for their entire travel, exploration, and return mission. That takes a huge amount of payload mass. Mark Watney did a much better job – and saved a lot of weight – by turning a few potatoes into food for a year. He got fresh vegetables, something his colleagues on the Hermes didn’t even have. Rover data shows that plants could grow on Mars, and creating a spacefaring civilization obviously depends on our ability to feed astronauts – so, again, why not look at the obvious solutions?

The big idea that “The Martian” demonstrates is human ingenuity and problem-solving. To NASA, though, that’s a problem. NASA doesn’t want astronauts tearing components apart and putting them back together like Mark Watney does. They want to have astronauts follow a checklist that has been tested, verified, and validated on the ground in several dozen ways. That philosophy is so pervasive in NASA that agency officials talk about how they need the Asteroid Redirect Mission to “test” solar-electric propulsion – a technology that NASA itself has been using in flight missions since 1998. If NASA really wants to go to Mars, it’s going to have to learn to be more like “The Martian:” being willing to take risks, try new ideas, and give its astronauts leeway to make decisions.

That’s what drives me nuts about “The Martian.” It depicts the space program that I’ve been hungering for for thirty years…and I’m afraid I won’t see such a thing for thirty more, at least.

Spaceships of the Expanse

I have been enjoying “The Expanse” series by James Corey. It’s a space opera set a couple hundred years from now, after humans have colonized and populated the moon, Mars, the asteroid belt, and outer planet moons. Spaceships journey between these worlds, complex engineering projects remake asteroids into habitable stations, and space navies boost from place to place to fight space pirates. I think it’s great because it captures what I wish for humanity’s future: that we will go out and colonize other worlds, that we will be able to undertake engineering projects for the greater good, and that we will become robust enough to weather grand challenges – things we see in the world today as global warming, income inequality, nuclear proliferation, and the like. In many ways, the first three books are about the tension between such grand visions and idealism, and politics and profiteering.

Leviathan Wakes cover, from Orbit

The books are soon going to be a TV series, and I am very much looking forward to see its depiction of space and space travel. (With the exception of parts of the first book, wherein Corey tried to write something horror-ish by being as gross as he could think to be. Whatever. Those are not the good parts of the book.) Corey steered clear of many sci-fi tropes that would have a big impact on the appearance of the series – no artificial gravity here! – and he made sure to build aspects of spacecraft engineering and operations into the cultures he depicted. For example, “Belters” nod and shrug with whole-arm gestures, so that they can be seen when wearing a suit. A good chunk of the books take place in zero gravity. Hopefully that will translate to the screen!

I’m going to take a look at some of the spacecraft engineering concepts in “The Expanse.” Let’s start with the most science-fictional, and therefore least plausible:

The Epstein Drive

Corey very quickly establishes that the powerhouse of his whole solar-system-wide civilization is the “Epstein Drive,” which is some kind of fusion engine for boosting spaceships around. It allows craft to thrust continuously from one planet or asteroid to another, accelerating constantly for half the trip and then decelerating constantly for the second half. This trajectory allows relatively quick travel times between worlds. Conveniently for crew health, and for TV production, the engine also provides “thrust gravity” inside the spaceship. Ships are therefore designed with decks in “stacks” above the engine with a ladder or lift giving crew access between decks, like in a skyscraper.

A fusion engine isn’t a crazy idea, especially not for a civilization a couple hundred years in the future. The problem is propellant. No matter how powerful or efficient your engine is, you will always need to be chucking propellant out the back to sustain this kind of thrust profile.

Picture this: you’re sitting in the middle of a frozen pond. The ice is perfectly frictionless, so you can’t walk or crawl or anything to get back to solid ground. What you do have is a bag full of baseballs. If you throw a baseball away from you, then you have given it some amount of momentum (mass times velocity). Your body gets an equal and opposite amount of momentum: you start sliding in the direction opposite your throw, but much more slowly than the baseball (because its mass is small while yours is big). Great! You have a way to get to shore. But you don’t want to wait out this long slide, so you throw another baseball. This speeds you up a little. Another throw speeds you up a little more. You can keep throwing baseballs until you decide that you’re going fast enough that you can wait it out. That’s basically how spacecraft work now: they thrust for a little, and then coast for a long period of time until they get to their next destination. But what if you wanted to keep thrusting the whole time? You will need more baseballs. Lots more baseballs. You are going to have to keep throwing them, constantly, to keep accelerating yourself.

Writing that a spaceship has a fusion drive instead of a chemical rocket is like replacing yourself in this analogy with a major league baseball pitcher. They will put more momentum into each pitch, and so they’ll go faster across the ice. In other words, their thrust is more efficient. But they will still run out of baseballs at some point, and then they must coast without thrust. The spaceship must stop its burn, cease thrust gravity, and wait several more months before getting to their destination. In the end, high thrust – and, with it, appreciable thrust gravity – should only be active for a short time in any space voyage through the Expanse. As we are learning with ion propulsion nowadays, it can often be most efficient to run at a low level of thrust, but sustain that for a very long time. But that doesn’t give our characters a convenient floor to stand on! So Corey put the word “Epstein” in front of “fusion drive.” “Epstein,” in this case, is short for “magic.” It’s a kind of magic that lets Corey have thrust without propellant, so that he can simultaneously achieve short (astronomically speaking) travel times and keep his crew in thrust gravity.

For a more physically realistic depiction of relationship between fuel, propellant, and thrust, consider Neal Stevenson’s spaceship Ymir in Seveneves.

The Way Ships Move

In the Expanse universe, spaceships are flipping around all the time to vector their engines in the correct direction to change their velocity. And we often read references to what the thrusters are doing on ships. This is all good. But the ships don’t really move the way real spacecraft move.

First of all, orbits barely enter the picture. One scene in Leviathan Wakes involves a character plotting out the likely trajectories of a certain ship, but other than that, the characters can go just about anywhere they want to go as long as they have a good ship to call theirs. Absent the Epstein “magic,” that behavior isn’t really plausible.

Second, though, is that Corey imagines his spaceships rotate themselves around in the same way just about all science fiction authors do: with thrusters. That’s not what most modern spacecraft do! They actually use wheels. Spin a wheel clockwise, and Newton’s third law kicks in: there’s an equal and opposite reaction. The spacecraft spins counterclockwise. Devices that function as I just described are, therefore, called reaction wheels. Other wheel-based devices that take advantage of gyroscopic torques can give satellites quite a lot of agility – without using any propellant. I suspect that the reason why these realistic actuators don’t often appear in science fiction is that there are no obvious cues to their operation: no thruster spurts, no blue glows shining out of emitters, nothing. The ship just starts to rotate.

I was happy to read that Corey’s spaceships are all native to space. There are not many cases where a ship lands, and in those cases, it’s always a small one. The heroes’ ship does once, on Ganymede. With surface gravity comparable to Earth’s moon, that’s not such a stretch for a fusion-drive starship.

28 June 15 Edit: Darn it, I just started Cibola Burn and about the fourth thing that happens is that the Rocinante lands on an Earth-size planet and immediately takes off again. Minus points for that!

The Battles

Space combat plays a big role in the plot of the Expanse books. And it’s a generally great depiction of space combat! Lots of the tactics and technologies are grounded in plausible physics. Ships shoot missiles and guns at each other, the effective range of a torpedo is determined by how close your ship needs to be to make sure the enemy ship doesn’t have time to shoot your torpedo down, the crew all gets into space suits at the beginning of the battle, there’s a ton of electronic warfare activity, and the battles wax and wane in intensity as the spaceships maneuver and orbit.

I’ve long thought that the most effective weapons in a space battle would be simple kinetic slugs or flak shells. My reasoning is simple: the speeds of objects in space are fast enough that a relatively small piece of junk can easily blast a hole through sensitive components. This is exactly why present-day spacecraft engineers – like me – worry about micrometeoroid strikes, space debris, and the Kessler syndrome. In the Expanse, the ships all fire torpedoes or guns at each other. And the results of weapon strikes are devastating: it only takes one torpedo or a few well-placed railgun slugs to take out a ship. Ships blast electronic garble at each other to screw up their targeting systems, but in the end the best defense is not getting hit – so we see the pilot do a lot of evasive maneuvering. I think this is all on the right track from a physics standpoint, though a real space battle with “Expanse-style” ships would probably take a lot longer, involve more orbit dynamics, and require a lot more computerized coordination.

There are two rather implausible elements to the battles. First is the Epstein Drive, which makes the combatants’ maneuvering matter a lot more than orbit dynamics. Second is the “juice,” a drug cocktail that keeps people alive and functioning when exposed to high gee forces. As a way to deal with high gees, the “juice” is just about as good a science-fictiony way to do it as any other, including immersing people in fluid as in The Forever War or inventing some kind of mythological inertial dampener. In the end, though, humans are squishy, precious cargo, and fighting full-on battles with them inside your spaceships doesn’t make a whole lot of sense.

Stealthy Spaceships

(There are some minor spoilers in this section!)

A plot point early on in the first book, Leviathan Wakes, revolves around the appearance of a stealth spaceship. This doesn’t involve any cloaking devices like in the Star Trek universe. Rather, a few spaceships avoid detection by (1) being painted black, which hides them in the visible spectrum, (2) having surfaces that absorb or scatter radar, which hides them in radio wavelengths, and (3) radiating heat out the side of the ship facing away from the enemy, which hides them in infrared. Much as it might give some people heartburn, this is all fairly plausible! The first two points are easy to imagine based on what we know about about the present-day Air Force. Though its not as familiar to the general public, the third item is actually something that comes up all the time in spacecraft design: especially if your satellite has sensitive electronics – like an infrared telescope – the design will include coolers, heaters, baffles, insulation, and radiators designed to emit heat in directions pointing both away from the precious detectors and away from the sun. Even the International Space Station has radiators that rotate to keep them pointing away from the sun most of the time. (The reason is that if the radiators face the sun, they’ll start to absorb heat into the station instead of emitting it out!) Such a “thermal management system” could be designed to, with the other stealth elements, give one side of a spacecraft the appearance of a cool, black spot indistinguishable from the rest of empty space.

A stealth spaceship wouldn’t be easy to build, and it wouldn’t be perfectly invisible – just harder to detect than normal to a lone adversary. And, in fact, both those points are relevant to the spaceships in the Expanse. One crewmember is able to spot a stealth ship on his sensors, but he doesn’t know what it is or how to respond to it. And that’s really all it takes for the stealth ship to accomplish its mission, after all! The very difficulty of constructing a stealth spacecraft actually makes the stealthiness more effective. The characters who cannot conceive that somebody could field a stealth spaceship end up more prone to falling prey to it.

Spaceship stealth makes an appearance other times, as well. At least twice in the series, the heroes’ ship hides itself by masquerading as something it’s not.

Spin Gravity

Lots of space stations in the Expanse, including some embedded in asteroids, spin to provide their inhabitants with centrifugal “gravity.” This is an idea that’s been around the aerospace and science fiction communities for decades, and Corey executes it well. In fact, one of the things I enjoy about the books is how the plot moves between the different environments of planetary gravity, low lunar gravity, spin gravity, and (“Epstein”-based though it may be) thrust gravity. The different gravitational environments contribute to different cultures, and they put the characters in interesting and different situations. If the TV series sticks to the books, we’re going to see low-gee gunfights and damage control teams solving problems in microgravity. Regularly.

All the stations with spin gravity are large, which is the right choice. It means they don’t have to spin at a dizzying rate to get a comfortable level of gs for their inhabitants. There is another benefit, in that the weird non-intuitive kinematics of rotations – Coriolis forces – have less of an effect the larger the rotating space station. These effects can be truly weird, and it can be hard even for physicists to bookkeep all the terms correctly to model them. Something that might happen if you were standing in a spinning space station is that if you drop something, you will actually see it follow a curving path to the floor, and it won’t land at your feet. You will also see it fall at a different speed than you would expect based on the gravity you experience. (I’m planning to write something up separately to go into all the details.)

Anyway, suffice it to say that spin gravity is a strange environment and Corey, like most science fiction writers, doesn’t go into all the details. But spin is the right idea for giving gravity to spacefarers, and I can’t wait to see how the visual effects team on the Expanse interprets all the spinning structures.

All in all, I’m thinking that The Expanse will be good for science fiction on TV. It will be a show with a time period a bit closer to us than, say, Star Trek. And the show will have a wide diversity of environments to challenge the characters. I am looking forward to seeing their depictions of spacecraft and how they move around in space!

How to Get to Mars

NASA wants to go to Mars. Great!

The approach, as the agency has been publicizing with fancy graphics like the one below, seems to consist of the following:

NASA’s tentacles travel to Mars

  • Send astronaut Scott Kelly to the International Space Station for one year, to learn about the effects of zero gravity.
  • Perform the Asteroid Redirect Mission, moving a near-Earth asteroid into lunar orbit, to prove that solar electric propulsion works in space.
  • Assemble a Mars transfer spacecraft in distant Earth orbit out of components launched on the Space Launch System.
  • Pack everything astronauts need for a round trip to Mars on the new spacecraft and send them on their way!
  • Keep the spacecraft in space for future trips to Mars. Bring the astronauts and supplies back and forth separately.

Not that these aren’t good brainstorming ideas, but they are not how I would get to Mars. I am too confident and impatient for this plan.

For one thing, we can probably skip this one-year mission. In fact, NASA, I can help you out by zipping straight to the conclusions: Being in zero gravity for a year results in bone loss, muscle atrophy, a compromised immune system, radiation exposure, and changes to the shape of the astronauts’ eyes. We know all that already. Similarly, we already know that solar electric propulsion works – quite effectively, robustly, and scalably – in space. Commercial satellites are flying solar electric propulsion right now, with more on the way. Heck, NASA itself has been flying solar electric propulsion, on missions like Dawn, since the turn of the millennium! Nothing needs proving here. We can take the known technology and use it.

Now, assembling a Mars transfer spacecraft, sending it onward, and reusing it for further exploration – that I like. Here is how I would do it.

First, get one of the companies developing solar-electric propulsion satellites to build a number of spacecraft buses. They will probably run a few tens of millions of dollars each, and they can ride up to space on Falcons, Arianes, or Atlases. (That’s bargain basement stuff for NASA!) Then, tie them together. All I really want are the propulsion systems. Each spacecraft has a propulsion system with something around 10 kW power, and NASA wants to get up to around 100 kW to go to Mars. So, by my rocket science calculations, we need…ten satellites. Or maybe, if we strip out all the telecommunications payloads that these satellites usually carry but I don’t care about for this application, maybe we can get the number down to five-ish.

Four of 'em stuck together
Four of ’em stuck together (with obligatory blue ion engine exhaust)

Somebody would probably have to do some thinking about the best way to support all these stuck-together satellites. Maybe a truss of some kind. But I’m not too worried about that, because NASA has two decades of experience building modular things and sticking them to trusses in space. They can just do what they do best, using their own well-proven techniques.

Now we need a place to put our astronauts. Preferably a place that has some accommodations for solving the problems that Scott Kelly will be confirming. Many of the major physiological issues with space travel have to do with being in zero gravity. Too bad our Mars transit vehicle can’t bring gravity along with it.

Oh, wait! Science fiction knows the answer. It’s known the answer for decades! Spin the spacecraft. The astronauts get to live with a force akin to gravity, pulling them outward along the spin axis.

But building a giant ring-ship takes a lot of time, effort, energy, and resources. I have something different in mind. Something simpler:

My Mars transit vehicle is finished!
My Mars transit vehicle, finished!

On the right, that’s supposed to be an inflatable, cylindrical habitat. (Inflatable things would be terrific for space construction, because they only need a small launcher. Since everything on my vehicle is made of small components, we can launch them once a month instead of once every two years, if they needed a super-heavy launcher like SLS.) This inflatable habitat is tied to the central propulsion core by tethers, or maybe trusses of some type. The astronauts would feel “gravity” pulling them toward the right-hand side of this image (and a little bit downward, because of the thrust). On the left is a dumb counterweight: I’ve drawn it to evoke the empty upper stage of a rocket. It could maybe be long-term storage, but its main purpose is simply to be dead weight to make the spinning easier. The whole vehicle would rotate about the thrust axis, rapidly enough to give the crew at least lunar or martian gravity levels. (The illustration isn’t to scale!)

I’d do one last thing before I send this to Mars with a crew. I’d pack the transit vehicle with enough food, water, and air to get the astronauts to Mars, and for their surface stay.

Not enough to get back, though.

Instead, I would bring seeds. When the astronauts land on Mars, the first thing they will do is become high-tech space farmers. They are going to grow all the food for their return trip on Mars’ surface.

Why would I want to do that? Well, for one thing, seeds are smaller and less massive than full-grown food products. They are probably less expensive – in an energy sense – to get to Mars than those food products would be. Then, on Mars, we can get water and carbon dioxide from the atmosphere, to fuel plant growth. So, over the whole mission, I’m actually saving time and money. There’s also a second reason, one I find more compelling. What’s the point of this whole endeavor if we don’t come out of it knowing how to colonize and explore other planets, and keep colonizing and exploring them? Learning to use the resources on other worlds is fundamental to the future of space exploration. We know Mars has water, we know it has oxygen, and we even know that we might be able to grow crops in its soil. We should focus on that idea and advance it. In other words, I think that – both pragmatically and philosophically – it would be shortsighted and silly to attempt Mars exploration using only what supplies we can bring from the Earth.

We need a space program that focuses on developing the technology to use the resources on Mars to support further Mars exploration. We need to do this in a modular, reusable, scalable manner. We need to make sure our astronauts – no, our pioneers – have the tools, the materials, the infrastructure, and the autonomy to solve their own problems. In other words, we need to stop thinking about how to put a few guys in spacesuits on Mars, and stop thinking about how to have astronauts do science on Mars, and instead think about how to colonize Mars. That requires a lot of little things to come together, with more than a few big things in the mix as well. But, for the most part, we have the technology. We’ve had it for my entire lifetime. We need a space program with the right stuff to use it.

That’s how to take a journey to Mars.